Characters properties experience
During the game you earn a certain amount of game experience, depending on the outcome of the FIGHT. Game experience accumulates on the character that was selected prior the FIGHT. And there is more, that experience can not be transferred to any other game character - it can only be earned by playing.
All characteristics of the character such as health, attack and armour are set to maximum level at the beginning of the FIGHT, but during the match they can be harmed by enemy super powers or as a result of impact of the stones such as - green algae stones to lower your health level, red trident stones for attack and white skull stones for armour. And vice versa, by monitoring enemy’s characteristics you can match needed stones to destroy enemy’s particular property, armour, health and attack. Also some of the characters can restore their characteristics levels at every turn.
Hat about super powers? indeed, the magic energy level below the nametag, is used to activate the super powers of your character. At the beginning of the FIGHT the value is at its low, it rises under the influence of stones manipulations. Once the value reaches a maximum level, it triggers’ the unique super power hit.
Game experience accumulates on the character that was selected prior the FIGHT. And there is more, that experience can not be transferred to any other game character - it can only be earned by playing. The amount of experience is calculated based on the number of destroyed stones during the match - for each stone you get 10 experience points. At the end of the fight, winner gets ¾ of total amount of experience, and the one who lose gets the rest ¼ of experience thats left.